Besides the skills I've shown you in PROJECTS, such as Character Design, Rigging, Animation, and Programming, here is a showcase of other skills I've worked on to become a well-rounded TECH ANIMATOR.
SKILLS DETAILS
Skeleton Retargeting
Reusing Skeletons with multiple meshes
Character Modeling
Practice at making distinct and clear character models and animations
Blueprints
Using built in tools to program and influence characters in games